The routledge companion to video game studies
The routledge companion to video game studies [Texte imprimé] /
edited by Mark J. P. Wolf and Bernard Perron
- New York ; London : Routledge, 2014
- 1 vol. (XXIV-518 p.) : ill. ; 25 cm
- Routledge companions .
- Routledge companions (Routledge, London) .
Notes bibliogr.
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"--
978-0-415-53332-4
Video games Video games industry SOCIAL SCIENCE / Media Studies GAMES / Video & Electronic SOCIAL SCIENCE / Popular Culture
794.8
Notes bibliogr.
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games"--
978-0-415-53332-4
Video games Video games industry SOCIAL SCIENCE / Media Studies GAMES / Video & Electronic SOCIAL SCIENCE / Popular Culture
794.8