MARC details
000 -LEADER |
fixed length control field |
03411cam a2200385 i 4500 |
001 - CONTROL NUMBER |
control field |
a485963 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20241023194019.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
151126s2012 nyua 001 0 eng d |
009 - PHYSICAL DESCRIPTION FIXED-FIELD FOR ARCHIVAL COLLECTION (VM) [OBSOLETE] |
fixed length control field |
485963 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415886390 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0415886392 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780415886406 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780203836378 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
813237624 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
FRAS |
Language of cataloging |
fre |
Transcribing agency |
FRAS |
Modifying agency |
FRAS |
Description conventions |
AFNOR |
072 ## - SUBJECT CATEGORY CODE |
Subject category code |
SHS |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
371.397 |
Edition number |
23E |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
371.3 |
095 ## - 095 |
a |
nyu |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Nelson, Brian C. |
Relator term |
Auteur |
Relationship |
070 |
9 (RLIN) |
352304 |
245 10 - TITLE STATEMENT |
Title |
Design for learning in virtual worlds |
Medium |
[Texte imprimé] / |
Statement of responsibility, etc. |
Brian C. Nelson, Benjamin E. Erlandson |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
New York ; |
-- |
London : |
Name of publisher, distributor, etc. |
Routledge, |
Date of publication, distribution, etc. |
2012 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 vol. (XIX, 219 p.) : |
Other physical details |
ill. ; |
Dimensions |
26 cm |
490 0# - SERIES STATEMENT |
Series statement |
Interdisciplinary approaches to educational technology |
500 ## - GENERAL NOTE |
General note |
Index |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Notes bibliogr. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects, characters, and the avatars of other players. In the commercial realm, games and online virtual communities attract millions of devoted fans who spend large amounts of time and money in these worlds. In recent years, interest in virtual worlds as platforms for instruction and training has rapidly grown as researchers and designers focus on their potential power as learning environments. Educational virtual worlds are designed to incorporate situated learning concepts of collaborative knowledge building among communities of learners in contexts that closely mimic the real world.In this, the first text written specifically on how to design virtual worlds for educational purposes, the authors explore: the history and evolution of virtual worlds (commercial and educational), the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning, and design guidelines for learning quests and activities in virtual worlds. They also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, they offer a framework and methodology to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings"--Provided by publisher |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"In this, the first text written specifically on how to design virtual worlds for educational purposes, the authors explore: the history and evolution of virtual worlds (commercial and educational), the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning, and design guidelines for learning quests and activities in virtual worlds. They also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, they offer a framework and methodology to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings"-- Provided by publisher. |
653 ## - INDEX TERM--UNCONTROLLED |
Uncontrolled term |
Virtual reality in education |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Erlandson, Benjamin E. |
Relator term |
Auteur |
Relationship |
070 |
9 (RLIN) |
352305 |
930 ## - EQUIVALENCE OR CROSS-REFERENCE-UNIFORM TITLE HEADING [LOCAL, CANADA] |
Uniform title |
485963 |
931 ## - |
-- |
a485963 |
990 ## - EQUIVALENCES OR CROSS-REFERENCES [LOCAL, CANADA] |
Link information for 9XX fields |
TAADI |