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Gaming as culture [Texte imprimé] : essays on reality, identity and experience in fantasy games / edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler

المساهم (المساهمين):نوع المادة : نصنصتفاصيل النشر:Jefferson ; London : McFarland & Co., c2006وصف:1 vol. (VIII-224 p.) ; 23 cmتدمك:
  • 0786424362
  • 9780786424368
الموضوع:تصنيف DDC:
  • 793.93 23E
تصنيفات أخرى:
  • 790
المحتويات:
Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh
ملخص:"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher
نوع المادة:
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المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
Livre Livre Bibliothèque centrale En accès libre 790 / 383 (إستعراض الرف(يفتح أدناه)) 1 المتاح 000004566151

"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher

Notes bibliogr.

Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh

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