000 | 00894cam a2200301 i 4500 | ||
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001 | a540634 | ||
008 | 130930s2014 xxk 001 0 eng d | ||
009 | 540634 | ||
020 | _a978-0-19-989664-6 | ||
035 | _a1040879804 | ||
040 |
_aDLC _bfre _cDLC _dFRAS _eAFNOR |
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044 |
_axxk _axxu |
||
072 | _aSHS | ||
082 | 0 | 4 |
_a371.33 _223E |
084 | _a371.3 | ||
245 | 0 | 0 |
_aLearning by playing _h[Texte imprimé] : _bvideo gaming in education / _cedited by Fran C. Blumberg |
260 |
_aOxford ; _aNew York : _bOxford University Press, _c2014 |
||
300 |
_a1 vol. (XI-358 p.) ; _c24 cm |
||
504 | _aNotes bibliogr. | ||
653 | _aEducational technology | ||
653 | _aEducation / Effect of technological innovations on | ||
653 | _aVideo games and children | ||
700 | 1 |
_aBlumberg, Fran C. _eEd. _4340 _9370594 |
|
930 | _a540634 | ||
931 | _aa540634 | ||
990 | _aamiri | ||
095 | _axxk | ||
999 |
_c477572 _d477572 |